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On the bright side, numerous updates for the game have been released in the past few weeks that have improved performance and crushed numerous bugs, so Making History II might one day be a functional game." ĭaniel Shannon of GameSpot, who rated the game a 4/10 said, "the game is plagued by performance issues, uninspiring combat, and an insane depiction of international relations.
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A Mac version was released in 2011, and a game editor was added in the spring of 2012.
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Making History II seems to garner a majority of positive reviews in these second looks and later revisions, and was nominated for "Strategy Game of the Year" by Game Industry News. Due to the release of a buggy and "incomplete" game, most of the early negative reviews are based on the earliest adaptations of the game while a few reviewers are giving Making History II a second look. In response to the amount of negative criticism aimed at the game, Making History II's developer, Muzzy Lane, has responded and over the course of 6 months created numerous patches to bring the game up to a playable state. In addition to the previous issues, the game also had a fair share of bugs and crashes which only further discouraged proper game play. Many of the reviews mention that the game gives the user an information overload due to the amount of information to be processed and the cumbersome GUI which the player is forced to use. Making History II was met with very low ratings on average at its initial launch.
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A game update in January 2014 added a fourth scenario that begins in 1944. Multiplayer games can be conducted via LAN, or using the company's website, which offers a multiplayer service that saves and runs games in the cloud, allowing asymmetrical gameplay.
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Other starting dates are playable using mods created with the game editor. The game includes multiple scenarios which begin the player at the following dates: 1933, 1936, and 1939 with each scenario created to realistically reflect historical situations of that time.
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Thanks for taking the time to read this.In Making History II players are able to control any nation starting from the years preceding World War II and beyond. If you are into war and history, than this game would be perfect for you. Zombies can be scary and slightly more gorey but isint bad if you have the settings turned down. I would wait until you around thirteen for multiplayer in this game cause players can be very toxic and mean. The gamplay is emersive and exicting offering hours of joy. There is no sexaul themes that I know of only maybe a poster of a woman in a bikini. There are GREAT rolemodles in this game, showing acts of kindness and mercy to prisioners. Its also very historical and teaches young people about the war, and not glorify it like in the movies. But there will be no swearing and no blood, gore, or dismemberment.
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Still if you do that though you still will be able to shoot people and flamethrow them, ect. But parents should know that there is an option at the begining of the game to turn down the violence and language setting. I get it if your another adult who wont let there kid play this game or any other COD just because it has that M sticker on it.
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